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Old 06-05-2011, 03:27 PM
Tulvinous Tulvinous is offline
Sarnak

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Join Date: Mar 2010
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There are a few different things to keep in mind about the current state of melee DPS. With the current patch in whole, there are several things affecting the accuracy of which the Tranquil Staff is currently at and what it's supposed to be.

Overall 2h classic damage bonus was adjusted to the supposed amount.

Overall proc rates were adjusted, lower than expected if I recall reading from another post.

And also a new mitigation/avoidance/accuracy table for pc's for attack skill caps were put in play. Live or Custom tables? /shrug

All of this has affected melee DPS in whole to be lower than before only because we were doing more max then min dmg overall as reported by the devs. Now we're doing more min dmg then anything it seems when compared to other classes.

The staff's proc effect in it self is also in question still. The staff has the chance to stun up to 12 seconds, as reported by people on old forums and here that played on live. However, it seems to only been lasting 3 seconds at BEST. Maybe the proc was adjusted at some point in time to be 12, but started lower? More so then not, it only lasts approx 1 second in my travels. I can proc the staff and start getting hit again BEFORE the worn off message appears. I can proc the staff when a mob is fleeing and it will continue to keep running away. The stun is not supposed to wear off the next time the npc is hit, that statement is inaccurate.

I used this weapon on an iksar monk back in velious inside velketor's labyrinth w/ a fungi tunic and epic trying to farm AA's. The same should be relative now w/o epic haste. I also personally recall the stun randomly lasting between 3 to 6 seconds, I never really saw anything longer then that because I either proc'd again or the mob died. My health would never drop below 50%, mend was used to eliminate obvious downtime, used my ~100hp heal item between fights and continued on.

As with Adriana, msg Apocaly dev's in game and let us know what can be done to squash these bug issues, as a whole or individually.
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