I have always suspected the game was designed with dungeon crawling in mind, but though design naïveté the mechanics do not support it well. In other words, I really doubt (or hope) the designers didn’t say “let’s design dungeons such that the best way to experience them is for everyone to sit in one spot for hours upon hours killing the same mobs over and over”. I believe they under estimated players’ willingness to take the path of least resistance (danger) in lieu of adventure, excitement and danger. Now is is good time to try to experience dungeon crawling, though, while population is low. I am happy you were able to experience it.
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