Quote:
Originally Posted by zodium
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lmaoo tho, this is absolutely not how it works. here's how it actually works: the biggest and most powerful guilds, who have the most manpower and most purchasing power for their DKP, will print from thin air some of that DKP so their members devote their manhours to increase the advantage they already enjoy over the smaller guild you madly think this helps. cf. leveraging proceeds from sale of raid loot to buy legacy items such as lockets that also entrench their advantage.
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My point is that there can be a benefit to it. Take Sky for example: If your guild can only muster a force for 20ish people to go to Sky, and your guild's only 46+ enchanter main is on vacation then having one of your melee dps play an enchanter bot can simply make the difference between raiding that night or not.
I don't think that Seal Team monopoly is going to be cemented by having every playing have a back up rez bot/port bot/(eventually)coth bot. They're going to have the numbers to ensure attendance and ensure FTE anyway. A 20 man guild would never be able to compete on zerg targets no matter how much gear or bots they had, but those things could make a difference for the 20 man guild doing Sky or eventually Halls of Testing or other casual raids.
Conversely: even if Seal Team didn't have bots and didn't have the best-of-the-best gear they would still get Naggy over the 20 man guild.