The solution is simple, it's just that no one wants to do it. If you're not happy with the way things are on the server, you have to put up a fight. That's exactly what the top tier guild(s) want... competition. So bring the fight right to their front door:
1) All non-uber raid guilds get together and split out targets amongst themselves & position trackers.
2) Camp buffed mains at agreed upon targets.
3) Track and mobilize.
4) Beat them at their own game until they fall apart and the game is no longer fun for them.
They want competition, give it to them.
[You must be logged in to view images. Log in or Register.] The problem is no one else is willing to do 2 & 3 because very few other people are willing to devote that amount of time/energy into a computer game. Which is fine, there is nothing wrong with that... but then why should we expect the devs to cater to those who can't put in the time/energy to get the raid targets? Unfortunately, Classic Everquest was always about the time/energy spent being proportional to the progress of your toons/guild. We more casual players knew that 11 years ago, and it shouldn't be a surprise to us now.