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Originally Posted by Dolalin
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Great thread!
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Any method of no exp loss death has a potential to be exploited. Using a
mana stone to suicide just before something would kill you anyway was an old one.
A recent one they fixed was dueling to get FM quickly. They seem to have made
it so several methods of dieing cause no exp loss, in each case you will respawn
with no mana to prevent exploitation.
This actually works out to your advantage, you basically get a free 100% exp
res with no res effects besides no mana and half health. You also don't have
to pester any clerics to get it.
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Well there's some classicness (avoiding death XP loss via manastone) we won't see here
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There are circumstances other than that which drop your mana to 0.
I was not in a PVP fight, died an odd way to a Gnoll (bled to death or some
such) and came back with nada.
Only has happened once though.
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This seems to describe my situation the closest. But at the same time, based on the rest of that thread ... on live you lost mana from such deaths because you didn't lose XP. The logic was simple: no XP loss, no free mana recovery (and therefore no exploiting death to save time).
Here there is never XP-free death: all deaths lose you XP. So then if all deaths work the same in that regard, why make some deaths, which aren't in any other way meaningfully different, not restore mana?