And btw they monkeyed around a decent bit with PvP damage, and would have different abilities getting different reductions from patch to patch(ie sometimes all abilities doing 50%, then next patch DD spells doing 50% damage but dot's now doing 75%, etc.)Just like the one you cited above harm touch having it's own unique multiplier for a period of time. Hard to draw any sound conclusions from peoples contemporary comments when the patch changes were so ephemeral in regard to PvP damage.
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