Quote:
Originally Posted by Tecmos Deception
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To be fair, the randomness of P99's RNG IS pretty fucking wonky.
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Yep. Specifically, it is globally random but not very random locally, meaning that it's randomness has a very coarse ganularity - for a small sample size you will generally get a much lower randomicity than you will for a large one. What this means in our terms is that there can be much more streakiness than you would expect from a smoother stochastic function. Meaning 'suck it, expect long stretches of absurdly bad randomness'. I don't know if this is because of the algorithm they use, or if the entropy gathering is bad....but some of it probably comes from compressing a random range into a 'fail/succeed' binary. We never see the underlying range or the set of fail rolls vs. the set of success rolls, so it looks super streaky to us.
I am also suspicious about the pattern I usually see when TS-ing - set of 10-15 fails followed by a set of 3-5 successes. This pattern goes on a lot and it implies that there is somethign else going on underneath that has some kind of internal state.
And yeah, I don't get why people want these items so badly. Seems nuts to me, I don't think they are particularly useful enough to justify.