Quote:
Originally Posted by Secrets
[You must be logged in to view images. Log in or Register.]
Plat has value, your character being a certain class in the group does not.
|
It should though right? From a RPG development perspective, the player who is represented by their character within the group, whose class greatly defines the manner of their contribution, will hopefully be valued for that particular contribution in addition to their personality. This is something I always thought EQ did better than most newer MMO's. It is one of the reasons I come back to the game.
Don't we want the player to identify with his role and extend this to his bonding with his community? Not to utterly define or limit the player, just to reinforce his "role" within the "game"? I knew many players on Everquest live who were profoundly (in gaming terms) affected by this intended design.
P1999 has developed it's own particular culture for a variety of reasons. Personally, I find much of it lacks what I most enjoyed on Live. However, I love the content and appreciate all of the work you guys do. I understand the arguments in favor of the greed roll and why it would be preferred on the Blue server. It's sensible in that context. I'd just prefer to play with players whose company I value enough, that NBG go's without saying.
PS. O, in light of the above! Merry Christmas Flec & Typhoid, as well to the generous staff of P1999 and for all of it's players
[You must be logged in to view images. Log in or Register.]
Quote:
Originally Posted by Secrets
[You must be logged in to view images. Log in or Register.]
NBG on items you can trade is an example of people who think they are better than others. It exists to fulfill a desire to take a shortcut over other players.
Best example of this:
You get an FBSS to drop. You could buy 20 items for the price of that FBSS if you're shoddily geared as a <class here>, or you could equip it as a <class here>.
<other class> claims need before greed, who is a melee who would actually use the item. <other class> has now wasted your time and money by taking the item over you for a small upgrade for them. Chances are, you'll never group with that person again and you're higher level as a result of that group without a chance at gear.
I sincerely hope Pantheon learns that tradeable items are okay, but shared group loot of any item is not. This is one of the few mechanics problems in MMOs that are largely solved by individual, personal roll systems on NPC death.
|
Imho, at source it's primarily an itemization and content design problem, rather than a band aid loot mechanic requirement. However, I did consider instancing and No Drop loot lesser evils in their time.