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Old 12-23-2019, 07:07 PM
Hazek Hazek is offline
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Join Date: Jun 2011
Location: Erudin Royal Library
Posts: 534
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Quote:
Originally Posted by Life617 [You must be logged in to view images. Log in or Register.]
Gamers, it’s like taking candy from a baby. How many go fund me’s is it gonna take for people to learn this lesson, don’t pay for promises. Make these bitches start signing contracts saying if said game isnt finished by “this date” we take your house, car, savings, and throw you and your families stupid asses out on the street. That will motivate them to get some work done.
That's a problem because they can take people's money and never release it or even run out of funds like you're saying. But they can also release an unfinished game and call it finished.

So I think the best solution is to calculate the expenses to begin with like how many assets you need in total; crowdfund it, then pay the artists, programmers, etc for exactly what they finish.

Then sell the box for $60 if its a high quality game (which it should be), split the profit reasonably, and crowdfund the server costs and salaries to keep it alive. And if it doesn't get funded then the game doesn't continue (which is unlikely if its a good game). And if the salaries don't get paid, which is part of it, then they made plenty of profit already and can build another game or do something else.

They should also agree in the beginning on who's going to stay on the team after release to manage it, and who's only a contract like artists.

And you keep the "monthly crowdfund" private while using the surplus for future months or even splitting it as profit. That way everyone will be inclined to donate, even if only $1 a month (which should be enough with lots of people playing). And if it doesn't get funded for a month then you take it down for a week until the minimum is met; which includes the salaries they choose (which should be reasonable, if at all because they could just crowdfund the server costs alone while doing no other work to manage it, or "volunteer" like p1999).

Expansions could use the same system.