Spawn Rate of End Game Named Mobs on Green and Teal
It seems that a large number of the 35+ named mobs on Green and Teal have had their spawn rates cut more than in half. A number of 'common' named mobs, such as the Ghoul Lord in Guk, or Efreeti, seem to have exceptionally low spawn rates now. Ghoul Lord is Classically a 75% spawn rate, and now seems to be < 25% spawn rate.
I understand the Admins can run this server however they like, but could the community be advised changes to spawn rates of mobs through patch notes and such? If I had known the efreeti was now at a < 10% rate I would not have spent 8 hours camping him with 0 spawns. I understand RNG, but rates on mobs have been very reduced, down way past 'classic' levels on our classic servers, and I wish I could know which mobs had their spawn rates thus nerfed so I could not waste my time trying to camp them.
Please let us know.
|