Thread: RACE WAR!
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Old 12-22-2019, 12:55 AM
Tilien Tilien is offline
Sarnak


Join Date: Jul 2017
Posts: 363
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Okay so we make 100 level 1 toons of each race in Kunark era so Iksars can get in on this. Leveling, farming, etc. is allowed. No respawns but clerics can rez within 3 hours if they get high enough to rez. The biggest factors will be how much level 1 brawling there will be, because being able to get to late game will make a big difference. Overall I give the W to Iksars in kunark era because they have so much more room than the other races. When another race finally raches the gates of cabillis, the Iksar army will be close to 100 strong and high level. Few other races will be able to level and farm gear in such otherwise uninterrupted prosperity.

Barbarians- They'll do decently, they have enough leveling material to get far, but are isolated enough not to get caught in initial crossfire. Class choice is limited, and no porting will make taking the top spot a challenge. 6/10 overall.

Dark Elves- They'll make a showing, but most likely won't get far. They're going to run into Freeport humans fairly early. Decent class choices make them a good contender if they can claim EC from the human threat. 6/10.


Dwarves- No ports, and surrounded by enemies. If the elves kill themselves off they can have most of a continent between themselves and the gnomes, but lack of porting will make end game hard. 5/10

Erudites- Ports, rezzes, they have it all. Problem is getting through Qeynos. Early fighting will make this hard for the Erudites. 5/10.

Gnomes- Ports and rezzes, but crowded starting area with the 4 races on Faydwer, will mostly rely on wood elves and high elves killing each other early. 7/10.

Half elves- Join or die. With multiple starting area but no exclusively half elf starting area means early ganks and early deaths unless everyone here starts in the same spot. 2/10.

Halflings- Decent isolated start, rezzes, ports. Overall solid choice, level in Runnyeye and branch into high keep once the human/dark elf war has died down. 7/10.

High elves- Enemies at their gates on day 1. Although decent with ports and rezzes early ganks will be a problem. 4/10.

Humans- Starting sharing territories with half elves, and with dark elves and erudites pushing both starting cities will make this hard. 4/10.

Iksar- The show stoppers. They have a whole continent of level 1-60 leveling and gear at their door step, no competition. No rezzes and ports will make end game hard, but they will likely have the numbers over anyone else. 8/10

Ogres- No rezzes, no ports, start near trolls for early gankes. 4/10.

Trolls- See ogres. 4/10.

Wood elves- Start with high elves near by and half elves within their city. Early ganks will bleed the population hard, but ports will help late game. 3/10.