Quote:
Originally Posted by Troy
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Yeah. If you're waiting in line AND CAPABLE OF TAKING THE CAMP (hence your stupid cleric/monk bullshit is irrelevant), no one should be able to keep it from you for all eternity if they so desire. You really think that is wrong? If so, please do explain.
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To start with, since we're talking about a rule that would hypothetically apply to every camp in the game, I'm going to be referring to camps that take a group to hold at the appropriate level, and which tend to be camped by people of the appropriate level, as that tends to be representative of 9/10 of the camps in the game.
In the system we have now, the group leader decides who is invited and everything else is moot. The system is clear-cut and easy to live by: there's no disputes over when who got where or how long someone was LD - either you got an invite or you didn't. If you wipe, you wipe, and it's up to other groups to take or not take the camp from you. If you leave the camp, or aren't taking all of the spawns, then it's up to other groups take or not take the spawns from you. The definitions of 'having' and 'holding' a camp may get pushed & pulled in camp disputes, but it's generally very easy to tell who's in what group, and which group has which camp.
Unless you can think of another system that both seamlessly integrates with classic game mechanics and has just as little administrative overhead it's only going to make things harder for most people (especially the GMs).
Lists and first-come-first-serve can work very well, even in classic EQ. I've been on a list for groups more than once, and it's worked really well, with everyone behind it. But that doesn't mean it's a one-size-fits-all solution.