Quote:
Originally Posted by Tecmos Deception
[You must be logged in to view images. Log in or Register.]
No youtube, bad early experiences with charm, no knowledge of GCD, bad word of mouth from early charm experiences, old internet connections and computers, scarcity of mobs, general MMO noobiness, early mechanics that favored other methods (animations didn't steal exp, WTYH was OP as fuck, invis didn't break charm), relatively few enchanters playing at all let alone seriously trying charm out.... all those things add up to an enormous, "systemtic" force working against a large number of people figuring out charm back in the day.
|
"Bad early experiences with charm" and "bad word of mouth from early charm experiences" are no different here than on live. And "relatively few enchanters playing at all let alone seriously trying charm out"? We're talking about literally multiple thousands of players.
Yes, I get that there was no Youtube, but there were class forums. As I've said before, even without Youtube Shaman knew how to cann dance back then. That required casting a spell on your list
and timing it to coincide with a server mechanic. Charming is just casting a spell (and casting another to break it later): it's not rocket science.
Similarly you don't need GCD (or Gob ring) to use charm effectively; it's just not
as effective without them. Their benefits are even less pronounced in groups, yet very few Enchanters even charmed in groups on live (when they had a healer).
Look, you're missing the point, my "one point" against you're many. I'm saying the math doesn't add up, and you're listing lots of variables.
I'm saying our delta is Enchanters going from being ranked
one of the worst classes in the game DPS-wise, to the uncontroversial best here. That's a very large delta on the right side of the equation.
On the left you have different variables like say: time/player knowledge (A), internet connection speed (B), and differences between emulated mechanics and live ones (C).
What I keep repeating is very simple: A + B does not add up to that amazingly huge delta vs. live. You can divide A and B into however many subvariables you want, and altogether they might account for a delta of 4, maybe 5 classes, eg. Enchanters formerly being the 6th-best DPS on live, but here they're the 2nd-best.
But from bottom to top,
only because of A and B? I just find that a difficult idea to swallow: I think there's
got to be a C.
Remember, this is supposed to be about classic EQ. If you grabbed a player from 1999, and told them "hey we have this server, it's just like your's, but Warriors can bind wounds during combat and Bards can kill an entire zone at once", they'd look at you and say "no, that's
not like our server". They
wouldn't say "wow your players must be smarter to have figured that out" or "you must have a fast connection": they'd say "that sounds a bad emulation".
But both those things were supposedly mechanically possible back then. No one remembers them, but they were defended here for a long time as "people were just dumb back then and didn't know how". It
wasn't that: no one remembered combat bind wounds, bards doing all of OT, or Enchanters even being in the top tier, let alone being
the top DPS, because that wasn't how Live was.