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Originally Posted by Kobias
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I've been following this a lot lately. Made a few stabs at it myself, although less than impressed with my results so far.
I used Adobe's Batch function to read in the entire global_chr.s3d, resize it up 400%, and save. Another batch would do Gaussian Blur 1.2 & Diffuse on them all to bring down the pixelation. But, from that point I haven't gotten a lot farther. Many of of the textures need some extra love, as I imagine you figured out [You must be logged in to view images. Log in or Register.]
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How does this turn out and how does it compare to Luclin's "Update Old World Textures" texture set, or did you complete these steps on the new textures? I'd like to make the world look significantly smoother if possible!