Quote:
Originally Posted by derpcake2
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Have you considered how stupid this statement is?
This server isn't about what people *remember*
You seem to have missed that, despite your obvious involvement.
I'm still not certain if you are excessively stupid, or just a really good troll, so please reply.
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First off, my "obvious involvement" is only as a long-time player, poster, and wiki user.
But second, I
have been here awhile, and I am
very familiar with the server's goals and desire to have classic mechanics.
My post was pointing to the fact that, when you perfectly recreate 527 rules for
any emulated system, and you're absolutely certain you got all 527 correct ... but whatever system you were trying to emulate
still isn't behaving the same as its target, despite being given the same inputs ... then the obvious inference is that you're missing rule #528 which would make the system actually behave as the target.
Some argue the inputs changed, because players have more knowledge ... but live players weren't morons. We're talking about literally thousands of Live Enchanter players: they may have lacked perfect knowledge, but I just don't see why people would have failed to notice "if I cast this charm spell that's on my list and kind of core to my class's entire concept, I'm better at doing damage than any other class."
I believe the devs have done a spectacular job emulating classic EverQuest in nearly every way possible, which is a truly incredible feat. It's the work of two incredibly passionate project leads and a significant number of other volunteers who all gave countless hours of their time to write code for a server they personally could never play on. As a programmer myself I have nothing but respect for everything they've accomplished.
I just think that when Enchanters are the top DPS, it feels like rule #528 is missing.