Quote:
Originally Posted by Thomacles
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I disagree. I think they intended it from the start. Someone knowingly placed a price for the vendors to charge for the items. That would not have happened had it been an exploit or oversight.
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This is one of the worst arguments I've ever seen attempted by someone on the internet.
Most items in the game have vendor sale prices regardless of whether the item can has charges or not, including things like Flowing Black Silk Sash and Short Sword of the Ykesha.
So no, the developers didn't implement vendor sale prices just because the item recharge exploit was somehow intended. That's ridiculous and easily proven false.
If item recharging was intentional then it would have been an actual system in the game. For example, maybe they could have made a container and called it something like
Box of the Void, and then allowed players to combine items inside of it along with, I don't know, maybe something called a
Mana Battery and then that would recharge the item.
Oh yeah those are items that exist in the game, so I guess if that doesn't recharge your item then that item wasn't meant to be recharged.
That's just the straight facts. But then the question is whether the recharging exploit adds enough value to the game to warrant keeping it, and that can surely be debated. But ultimately the developers get to decide, and they've decided that for now that recharging is good for the game. There are plenty of exploits that they decided weren't good for the game and removed, such as warping across WK and pathing exploits in HHK/Steamfont/HS.