Quote:
Originally Posted by Izmael
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Every single one of these examples is analogous to recharging through merchants. The analogy is:
they are all unintended, advantage-giving, game mechanics discovered by the players, that were ultimately left in the game by the devs.
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Sure, except recharging was removed in Luclin under the guise of an interface update, not a mechanic update, meaning it was:
A) Unintended.
B) Removed when the devs got wind of it on live.
C) Not emergent from mechanics working as intended, but rather from interface limitations.
All your examples were:
A) Unintended
B) Not removed (or at least not that I could see) for at least years after Luclin
C) Emergent from multiple mechanics, each working as intended individually.