Quote:
Originally Posted by Aenor
[You must be logged in to view images. Log in or Register.]
My previous thread discussed a Rallos-style setup with +/- 6 level spread for PvP.
|
Here we go again. More trash players asking for a 4, 6, or 8 level limit when even mongoloid games like WoW don't have them.
I would never support any kind of level limits but if I did for some reason, a 52 wizard can easily lure of ice a level 60 to death so there is 0 fucking reason for anything less than 8. There is also no reason for any level limit so small that multiple groups fighting in places like Karnors wouldn't be able to attack each other. If for some reason you were dumb enough to implement such a bad idea, it would have to be something like 15, not 4, 6, or 8.
Quote:
Originally Posted by Aenor
[You must be logged in to view images. Log in or Register.]
Therefore, here's my proposal for a 4-team, hard-coded server
|
First of all, VZ teams are terrible. People said SZ teams weren't balanced well? VZ teams are balanced even worse. There's no reason to use them at all.
Second of all, 4 teams is way too many for server population. You would have to have an extremely poor grasp on reality to even think that was a good suggestion.
You would have some Heresy-esque guild on one team that raided and no other team would be able to cobble together enough clerics, tanks, etc to do anything. Two teams is ideal, three teams would probably be barely doable, 4 is just idiotic to even suggest.
Best Option for teams:
Race War - 2 teams: each team gets every class
Dark Elf Alliance (evil)
--------------------
Dark Elf
Troll
Iksar
Ogre
Half Elf
Erudite
Human Alliance (good)
---------------------
Human
Dwarf
Gnome
Halfling
High Elf
Barbarian
Wood Elf
Second best option:
Sullon Zek Good and Neut teams combined vs Evils
Good team:
-----------
karana
tunare
elrollisi
brell
mithaniel
tribunal
quellious
rodcet
prexus
bristlebane
sol ro
Evil Team:
---------
innoruk
bertox
rallos
cazic thule
veeshan