Any character that takes any offensive action against a mob that is low green at their level gets insta-killed. Second time, insta-killed and inventory emptied. Third time, kill, inventory, and an equipped item.
End of level-inappropriate farming, and already controls in place to prevent people from creating 1000 accounts.
So high level characters who want low-level farm stuff now have to hire lower-level players to do the farming for them for a cut of the loot. Maybe they sit and buff/heal said players to speed things along.
And make a very, very simple rule for the high-level campholders: no one can hold a camp for more than four hours. If you didn't get all your thingies or your platinum-encrusted panties didn't drop, that's the breaks, try again tomorrow. Although it seems unlikely that high levels couldn't convince low levels to farm for them by throwing a little plat around, if no one wants to farm for you again that's the breaks. Try again when more people are online.
Can use /list still for that part, except it changes to a straight timer. That ensures a regular changeover of the campholders that should allow anyone who really wants to to have a turn or three.
If the server ever runs out of low level characters, you revisit the rule.
That should generate a healthy dynamic. No set of characters can hold any camp for very long, if nothing else they /list out and level out. I haven't pondered it for neckbeard-length though so there may still be some gaps, but as is it'd be 1.21 jiggawats healthier than the mess that exists now.
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