Quote:
Originally Posted by greenspectre
[You must be logged in to view images. Log in or Register.]
This is the method I use to farm them on my toon while hunting Gargs on the island. Might as well snag a free DW harpoon every trip, unload it in EC for a quick and easy 100pp.
As others have said already, Paladins really have it pretty rough at this, and honestly most, stages of the game. No invis, no SoW (excluding jboots), no real "oh shit" mechanics to get them out of trouble (root? Divine Aura eventually?), no gate. You're looking at the LEAST mobile class in the game with a huge exp penalty to boot. A "free" 18/40 2hs with stats is fair, IMO.
Honestly, it's SUPER easy to twink a paladin for free- Knight Card Quest, Deepwater Harpoon, Bull Smasher if you're a shawty...even with all these at my disposal, I'd still rather roll an SK. So let the pallies have their DW harpoons.
|
You are commenting on a dead thread with a 50 days late reply. This is completely irrelevant when everything is already on farm status.
As far as getting out of trouble, have you ever heard of LoH? LoH also helps other classes, unlike SKs which do little to help others in a group. Also, paladins don’t need any extra help with free near-endgame weapons at level 1 on a fresh server while being the best group tank in game as it stands.