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Old 06-02-2011, 04:51 PM
Aenor Aenor is offline
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Join Date: Jun 2010
Posts: 830
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Quote:
Originally Posted by Troy [You must be logged in to view images. Log in or Register.]
How do you decide which humans/erudites are good and which are evil besides clr/pal/shd/nec?
Just that. It gives the world context. The story of this server is that it's post-Race War. Freeport is fallen and all good humans have retreated to Qeynos. The Barbarians have declared war on Qeynos and the gnomes have finally revealed their despicable nature by joining with the darkies.

The original Race War servers would have never worked as hard-coded servers because the Elf team got screwed on classes. Elven Royal Guard were the one guild on Vallon that stayed Elf purist. Every raid target they took down was a major accomplishment given the restrictions they imposed on themselves.

Sullon did not work because opening the server with Kunark gave the evil team an insurmountable advantage. Evils had an entire expansion to themselves where they could level to 60 without ever seeing a good or newt, while the latter were in each other's faces from day one, often sharing starting cities.

One thing I liked about Vallon was that whoever started in the same city as me was on my team. You don't log in to random ganking as it was on Rallos so it's more friendly to new players and supports a larger population.

At the same time I think 3 teams is too few. One team ends up being underpopulated and it's basically very close to WoW-style good vs. evil which blows dick. Race War was incredible back in the day because the cross teaming allowed a lot of political options. For this server, however, I say go hard coded to solve the problem of immortal healing.
Last edited by Aenor; 06-02-2011 at 05:03 PM..