Quote:
Originally Posted by Vexenu
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This is literally the dumbest argument in favor of item recharging.
1) The total amount of pp that enters the server on a daily basis dwarfs the amount spent on recharging.
2) Inflation only affects items that no longer drop, because new items entering the economy produce a deflationary effect on that item's market price. So the inflationary pressure of newly created plat and the deflationary pressure of newly created items tend to cancel each other out, making prices relatively stable over the short and medium term.
3) Even if there was inflation it wouldn't matter, because it would affect all players who participated in the economy equally, even new players ("WTS stack of Bone chips 100pp"). The amount of plat in circulation in is completely arbitrary, all that matters in terms of pricing is the ratio of buyers to sellers.
The only defense of item recharging is that it is (unfortunately) classic as a mechanic. Its widespread abuse is obviously unclassic as hell.
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I mean to add on to point 2: we can see from Blue that leading up to green untwinked character could easily get mid range gear. Over time low to mid tier items lose value: Crusty armor being sold for 100pp a piece before Green opened. That means you could essentially get your tank armor that's good enough for level 40-50 content for under 1k. The reason why Blue became a twink server was not limited to the fact people twinked themselves but because of over farming even new toons were "twinked" relative to class mobs because of cheap access to decent gear.
To those worried about inflation on Green: Prices will drop. What happened to Blue will happen to Green, so don't worry.