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Old 06-02-2011, 02:52 PM
baalzy baalzy is offline
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If variance is eliminated guilds will be forced to prioritize much of the time on which mobs they want.

The reason being this: No guild is capable of killing Sev/Tal/Gore/Trak/Nag/Vox/CT/Inny/Draco/VS all at the same time. However, there are enough raid capable guilds to engage and kill all those targets at nearly the same time.

If variance is eliminated, much of the time these mobs will all end up dieing withing 20-30 minutes of each other as different guilds will be in position to take them out when they spawn. So while everyone knows when the mobs will spawn, if they're all spawning near enough to each other then guilds will have to prioritize on which mobs they want/need the most.

I know currently TR dominates on full server repops via mobilization & ability when it comes to the Kunark dragons, and they also get a large number of planar pops on these days because they use tactics that are effective, if somewhat douchey when you consider that someone else was up working their way to the mob 20min before you entered the zone. But thats something that the guild should work out amongst themselves.

But this is largely because they're able to be mobilized quickly. If variance were gone, then after the initial scuffle after a patch, everyone now knows when a mob will be popping and can position at what they prioritize on.

TR wants their Trak teeth & Kunark BPs? Well, they're going to be there. Do they also want their Kunark pants? They'll probably be at VS too. Are they also going to be sitting in EJ, SF, DL, SolB, Perma? Probably not. This would leave it up to the individual guilds to decide on what they want to do. Do they compete for Trak or settle for Naggy?

It's not perfect, Time-Of-Death will slide and some encounters will start repopping later compared to others over-time. If the GMs commited to a reboot cycle every 5-8 weeks regardless of patch status just to reset the times this would reset the cycles and start the competition all over again.

Will there be issues with multiple guilds sitting at an individual camp waiting for a repop? Yes. Will the server be dominated by one or two guilds that are big enough and mobile enough to dominate the majority of raid content? Probably not. Will those guilds get the more sought after targets? Probably. Will smaller guilds have chances at old-world raid mobs? Probably a better chance then they do now.

And just for the record, at the moment I'm fine with variance, but I also wouldn't have a problem with removing it.
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Last edited by baalzy; 06-02-2011 at 03:04 PM..