Quote:
Originally Posted by Forsh
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Same thing happened with WoW Classic. Prior to the splitting of the servers I would be in zones and kept getting jumped by the Alliance. Random players I didn't even know would get my back. Was it difficult to level up? Of course, but it was exciting.
Once they split the servers the excitement and thrill were gone. After that you could be standing around all alone with nobody but you for as far as you could see. No more getting jumped, no more thrill of play, no more meeting random people through circumstances....but you had the whole of zones all to yourself. You could log in ... to a hollow world.
This just happened with P99 Green/Teal. No more thrill for the same reasons the thrill of Classic WoW lost the thrill. Neither game should have split the servers to make things easier on people. Those people that came for the thrill found themselves standing alone in a forest wondering wtf is everyone. It's BYOF - bring your own friends ... now. It could have been a great thrill forever playing through the entire journey just like week 1. Now it won't. Sad. All for the sake of convenience.
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Pretty much this. Splitting the servers really defeats the purpose of playing on them in the first place.