Quote:
Originally Posted by Tilien
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Immersion would go along with what I was saying about lore, but also goes back to what I said about it being a chat room with a game: Sitting on a boat is not game play. Sure, it can be fun and entertaining to watch the scenery and chat with people, even exciting but that's not game play.
We can argue about fast travel etc. but I'd say it's a little hard to argue that EQ is so immersive when if you're trying to get a specific drop and sit in the same room of a castle for 4 hours with a group of friends waiting for a named to pop. Interesting story, lore, and set pieces don't define good gameplay design. You can get immersion and lore at a renn faire, doesn't make renn faires good games (you know... cause they're not games), and it doesn't mean they aren't fun.
Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached.
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The only thing that makes eq a "game" is that it serves no real purpose and it's on the computer and you do stuff for enjoyment. Trying to argue that eq is a bad game is stupid because a game doesn't have to do anything besides be enjoyable or satisfying. Better graphics doesn't make a game superior for example unless it actually makes the game itself more fun in some way.
Eq mechanics/gameplay do a lot to make the game more satisfying to play. Sitting on a boat for 30 minutes sucks in the moment but it adds value to other aspects of the game.