Quote:
Originally Posted by Tilien
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Immersion would go along with what I was saying about lore, but also goes back to what I said about it being a chat room with a game: Sitting on a boat is not game play. Sure, it can be fun and entertaining to watch the scenery and chat with people, even exciting but that's not game play.
We can argue about fast travel etc. but I'd say it's a little hard to argue that EQ is so immersive when if you're trying to get a specific drop and sit in the same room of a castle for 4 hours with a group of friends waiting for a named to pop. Interesting story, lore, and set pieces don't define good gameplay design. You can get immersion and lore at a renn faire, doesn't make renn faires good games (you know... cause they're not games), and it doesn't mean they aren't fun.
Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached.
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People compare different tabletop rpg's to each other and call them games as well. Technically you roll dice and have character sheets. You also roleplay but some are considered objectively better than others. While renaissance may not be a game the fact is EQ is a game and immersion is part of it. So I would definitely call it a good game.
As for what it has over other games when gameplay is concerned? It's not so balanced that it's homogeneous. Allowing different ways to solve different problems. There are so many different styles of soloing for example. I would argue the ability for an enchanter to change their form and access locations they wouldn't otherwise to be part of gameplay. In many games this would be considered "Stealth" gameplay. It isn't just limited to enchanters, of course, which is why I used them as examples.
The game doesn't just not hold your hand but provides you more tools to achieve the things you want to do. There's less restrictions. Sure, waiting for something for hours to spawn may not be engaging but the entire game isn't about that either. That's no different than waiting for another week or so for a raid lockout isn't engaging or fun either which other mmorpgs use aplenty and rare drops aren't limited to just EQ (many games have drops that are in the 0.01% drop range.)
The fact is EQ is a game. That provides many things that other games don't and has things that are superior to other games (lore and immersion.) so for those players where these things matter. I'd argue it's subjectively a better game than the alternatives. After all.. I am enjoying my so far brief time back here than them. In the end though we're both EQ players and I think we're arguing semantics. Haha.
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