Quote:
Originally Posted by Tilien
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Other than "immersion" what game play mechanics do you enjoy about the game and feel are superior to other games? If its "player interactions" I'm gonna go back to my comment about eq being a chat room with a game attached.
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Game lets player characters develop and enjoy some real power. That alone stands out from a lot of other games operated under the mantra of "nerf anything the developers didn't anticipate!" On top of that EQ's a nice game for older gamers. General tuning is nice--hard enough to keep interest, easy enough to allow for laid back gameplay. Combat pace suits me well--abilities are used when needed and not merely on mindless busywork rotations. Most character classes aren't particularly button-spammy** and there's a good variety of distinct play styles available. Perhaps most surprisingly I find myself appreciating even the much-derided medidate mechanic now that I'm well into middle age--the constant activity with few to no breaks for hours on end that I encounter in newer games has long since worn thin. Built-in rest breaks (or opportunities to get up and do other chores around the house) have become appreciated where they were once a nuisance.
EQ's not a perfect game by any means and there's plenty wrong with it--I often describe it as a case of taking the bad with the good. However, the good is very much real, and it's a well-suited game to a certain audience. I haven't spent ten years here merely due to nostalgia; EQ works for what I want out of an online game at this stage of my life.
Danth
** I actually had to quit Vanguard--a game I basically liked--because the rate of button-spam was so high it was threatening long-term RSI-type injury. No thanks.