Quote:
Originally Posted by Llandris
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You’re wrong. Idk what else to tell you.
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Question for you. If Stormfeather camp had a specific ruling so that players can afk due to the long spawn times and the players health would be in question...why is 55+ hour camps with afk checks alright? Encourages bad choices for your health or bad choices in taking shifts which is or should be against TOS.
"Staying awake for the duration of SF spawn is dumb and bad for your health, think about it.
Players can absolutely go AFK while camping SF, but they must engage within a reasonable amount of time. I would say 5ish minutes for this encounter. This mob is soloable so no real force is needed. With that, if Player A was camping SF, SF pops, Player A is throwing some buffs on and it takes 5 minutes and 10 seconds to do this(plus med time), I wouldn't advise Player B to attack SF, that'd be a douche move. If SF pops and Player A attacks SF and obviously kiting(delaying), then use your best judgement. But if you are going to step in and nab someone's SFs, there's always a chance you will be suspended so don't cry to me, be damn well sure you are in the right because if that kiting player is trying to slow/snare/gain mana/whatever and you use this post as an excuse to attack SF, I will come down on you hard. "
http://wiki.project1999.com/Rulings