Quote:
Originally Posted by Vexenu
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The idea is to not to balance the classes in the sense that every class is equally powerful, it's to simply reduce the power disparity between classes while making as few changes as possible to the game. So, no, I don't want to change Rogues or modify CH. I just want the weakest classes (Wiz, Hybrids) to get a little extra boost and knock the OP classes (Ench, Shm, Monk) down a peg. And I want to emphasize, the main point is in making as few changes as possible, otherwise the game quickly becomes unrecognizable.
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I guess I don't think the classes are
that unbalanced. I mainly just think charm and AOE are OP, because the game was tuned for 56k modems and Pentium IIs.
I also don't think Monk is super OP until Velious raid gear. Topor is OP, but it's pretty hard to get a hold of, which makes it acceptable somehow. Also there is no reason to nerf soloing, as the hybrids and wizards can actually sorta do that, which is one of their advantages over pure melee.
I also don't think you can make all these changes AND also understand how that affects class balance enough to make specific class ability tweaks. For example, no item recharging and no mallets is a huge warrior nerf in itself, and therefore a hybrid buff.