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Old 12-03-2019, 12:23 PM
Dolalin Dolalin is offline
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More on how these ZEMs got changed:

Quote:
8/1/03

"Steve" <iams...@internode.on.net> wrote in
news:3...@duster.adelaide.on.net:
> That's some interesting info in that drop down. Crushbone and Befallen
> have the same zem as PC and Kurns is only 10 less too. Could probably
> do well going newb zone > kurns/CB > PC. Kurns is such an easy zone
> too with the tiny agro range of the mobs. Wonder what Sony bases the
> ZEM on? Zone difficulty is definately not the answer
>

Well, pre-PoP, in general Dungeons got bigger ZEM's than
open zones. There was a point a while back (the exact
timing escapes me) when SOE made a big push to get people
under 30 into dungeons. This was when they expanded the
cleric rezzes down to 14, and gave Paladins earlier rezzes.
They also introduced low level evacs and summon corpse.
Finally, they boosted the ZEM on under 30 dungeons (CB and
Befallen come in this category apparently).
I think there
are 3 reasons PC sees so much traffic and the others don't:
First, location; PC is simply the easiest of the zones to
get to, considering you can bind 10 seconds away. Second
is word of mouth. Early on in SoL PC was near abandoned,
I leveled my kitty BL in there without anyone sharing the
zone with me for large blocks of time, then the word got
out about the xp there, and it became flooded. Last is
the fast spawn timer in PC. It's so fast that just 5 or
6 shiknar spawn was enough to keep a cleric I was PL'ing
fighting constantly. I want to say 7minutes on those.

--
Mairelon Snapbang, Arch Convoker of Lanys T'vyl

http://www.magelo.com/eq_view_profile.html?num=701866
https://groups.google.com/d/msg/alt....E/p5tiHw7mCigJ

Quote:
11/9/03

"Vladesch" <do...@spam.me> wrote in message
news:PIkrb.3354$aT.3083@news-server.bigpond.net.au...

>
> Im surprised with some of these values. Airplane, fearplane and hateplane
> seem a bit low at 75. Air and hate still need a wizzy to get you there,
and
> fear IS hard for the average mob level.
> Most of the cities have a decent modifier. Kaladim particularly high. (who
> hunts in kaladim?)
> TheGrey at 65? Hello? Shouldnt that make it at least a little higher than
> the average zone?

No. The mobs there are actally very easy. It was the first place AE
killing made it's reappearance during luclin.

> Veeshan 75? hmm its a hard zone to get to, and its a bad zone to wipe in.
> Should be at least 100.
Generally not an experience zone. It was added to be a raid zone.


> Crushbone 160? I dont see any justification to this.
> Guktop 150. I dont see that its all that hard. OK so dungeons are harder,
> but I see plenty of dungeons with much less than 150.

They were to solve a problem. Newbies were not going to dungeons, they
were all leveling up single pulling in Lake of Ill Omen. So Verant tried
to make dungeons more newbie friendly. They revamped the rezes so clerics
got them much earlier, added low level summon corpse and low level
evacuates, and last but not least, gave everything considered a "newbie
dungeon"... Crushbone, Blackburrow, Upper Guk, Kurn's Tower, Paudal Caverns,
etc... an absurdly high experience modifier.



--
Dearic - Level 65 Overlord on E'ci
Talynne - Level 61 Assassin on E'ci
https://groups.google.com/d/msg/alt....w/6ZjsZK7KqQsJ

Quote:
11/9/03

"Vladesch" <do...@spam.me> wrote in
news:PIkrb.3354$aT....@news-server.bigpond.net.au:
- show quoted text -

under 30 dungeons all got an extraodinary boost when they put inthe
low level rezes, succors and summon corpse spell.
It was part of their
attemp to encourage people to leave the safe old outdoor grind.


--
Arch Convoker Mairelon Snapbang of Lanys T'vyl

http://www.magelo.com/eq_view_profile.html?num=701866
https://groups.google.com/d/msg/alt....w/H06-gQgRM0QJ
Last edited by Dolalin; 12-03-2019 at 12:42 PM..
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