Quote:
Originally Posted by Bisonzabi
[You must be logged in to view images. Log in or Register.]
The point is that the priority of an automobile is still meant for transportation. Yes, you can find entertainment out of driving, but that's not the main intention of it. Claiming that flooding your ability to see in a car (where you life could be at stake) is the same as your ability to see in a videogame is asinine.
|
Adherence to the intended purpose of anything suppresses creative thought and delays innovation. The vehicle dashboard/game UI comparison is only asinine to the unimaginative.
https://www.youtube.com/watch?v=zGdGHthpNAM
Quote:
Originally Posted by Bisonzabi
[You must be logged in to view images. Log in or Register.]
Now that Brad's gone, I don't think this project has any chance of going anywhere. Likely will die out soon. Lot of people hopped onto the anticipation of the game from his name alone. Without him, the community surrounding it might fall apart.
|
If McQuaid had placed greater emphasis on fleshing out its visuals first, instead of the core mechanics, that argument would have a leg to stand on. He didn't, so it doesn't. Vanguard actually served as a valuable lesson it seems. Had that game released according to plan, perhaps more resources would have been focused initially towards the graphics of PRotF. As a result, we would have more icing/sprinkles and less cake at this point.
https://www.reddit.com/r/PantheonMMO...talking_about/
But yes, it goes without saying that everything can fall apart seemingly without warning; McQuaid's passing serves as a reminder of that. Our bodies are vehicles, as are games, each fragile upon inception and each transporting us through worlds that challenge and reward us, but eventually we play through all of the content and move on. What is left in our absence others can either preserve (p99), build upon (protf), or attempt to tear down which still contributes to the overall progress.
Quote:
Originally Posted by Bisonzabi
[You must be logged in to view images. Log in or Register.]
Given his troubled past, it could've been a relapse into drug addiction. And if that's the case, that can spell poison for the PR of a project like this.
|
Superstitious lines of text read better coming from an NPC in Norrath rather than an individual on Earth. The stigma addicts have faced is part of a larger education problem. Who cares about PR other than big corporations, politicians, and social media influencers preoccupied with image and polls? Looking back, it's reasonable to say that McQuaid earned his name in the industry almost in spite of public relations, which underscores the quality of his work and the games he worked on. A supposed overdose is only fodder for the usual trolls who seek relevance through outrage and are content with gaining it anonymously online. Still, even that is a game of sorts. Brad himself had said that indifference was worse than any negative feedback or trolling. But if anything, the gaming community ought to be the first to empathize or at least relate, considering the number of addicts within it, some recovering and others on-again, off-again. This is of course assuming your assumption is right, which is not much different from the blind leading the blind.