Thread: Game Mechanics: NPC Pathing and Feign Death
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Old 06-01-2011, 10:40 PM
apio apio is offline
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Join Date: May 2010
Location: Spain
Posts: 288
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BTW, i would really like to write up a post explaining how FD actually worked on live. There was a buttload of different factors such as:

- roamer / non roamer
- direct / indirect agro
- reagroing / chainagroing of mobs that are walking back to their spawnpoint
(- chained mobs - pretty sure this wasnt in the game until PoP)
and many more that i can't explain in a few words

The question is, in what scope this is even possible to implement, pretty sure there might be EMU restrictions to what you can/can't realize

What I don't want to do is spend 5+ hours compiling a post that makes sense to both me and you, and then find out it's not possible to implement it anyways.

PS: I've played on Shards of Dalaya as well, and they also didn't manage to "recreate" the original way FD worked.