The critical issue with magicians and their research being fixed + pets added to vendors isn't one of how long it took to happen back in 1999, but what the trigger was for the devs to recognize the situation and fix it. The trigger was player knowledge being hammered into the game staff via ancient posting boards. So, one more time in basic English. Players recognized a BUG that was complained about to the devs who agreed it was a BUG and fixed it within 24 hours of noticing it. Hotfixed.
The problem with P1999's approach is one of saying "we're re creating a museum of perfect era 1999 everquest" and cherry picking which bugs and features to include or exclude, which also prompts a response of "player knowledge with this issue as a trigger will be ignored and be given a blanket 60+ days of suspended time because of reasons."
Folks that are unhappy have a valid right to be. The ball's been dropped. If you feel comfortable continuing to play on the flawed presentation, go for it.
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