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Decaying Skeleton
Join Date: Oct 2019
Posts: 0
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No, its not a good one, and that's why it is being argued. This is what happened in my example... one of many...
I am in a wall group in CB, level 8-12ish, our shammy out levels the camp by dinging 14, and decides to join the TR group, which apparently is having trouble, a train here, a train there. 15 -20 minute later, hell starts, train after train after train. So I send my shammy a tell asking him what is going on, as these trains are wiping the wall group. He explains to me that there is mage trying to take the tower who cant hold the spawns and keeps dragging his adds in the TR while they are fighting, causing them to train out. and that they keep losing members and reforming, the exact reason he himself was invited. So I offered to camp my druid and log my mage in and help them, they said plz do. So get in there with my 18 mage, and they manage to grab a 19 chanter as well, and we easily secure the TR now, but the group leader is locked in argument with this mage in the tower, who is level 21. We get trained, Dvinn, Crush, a royal guard the prophet, and pop darish, with about 4 legos, an oracle or 2 and 3 to 4 cents. A full TR pop, and a full tower pop dragged on us by fleeing mage. My chanter sucked. We train, we train the wall, the TM, and the entrance on our way out. So I engage with this mage now, who admits to me he cant handle the tower alone by saying "I can handle it just fine once the spawn is broke" and so, I explain to him that we are not in the business of holding the TR, and breaking the spawn so a single guy who is within our level range but just high enough to solo the rare spawn, if alone, can take the treasure room in the castle at our expense, but he of course argues "camp rules" so the training occurs again. So this guy is using camp rules to usurp the rare spawns in the back of the camp that are defended by the TR while dragging trains onto at least 5 camps. So one guy using camp rules grieves at least 5 parties.. the TR, the wall, the warlord, the TM, and the entrance, not to mention all the solo lfgers around, ONE guy, higher level than the rest claims a camp and brings grief on 30+ people over and over using "camp rules" AND he gets to camp the rare loot in this dungeon while the group of appropriate level gets the table scraps, who were indeed there first. but now he leaves and is replaced by an even higher level necro, who can handle it but shouldn't be there as this group of 6 has been struggling to claim the TR and pull the treasure out of the Tower. "camp rules" now they are locked in argument with this necro about camp rules. in total some 20 people joined, were trained, then logged, just while I was there, not sure how long it went on before I arrived. outside in CB, how many people left due to being trained over and over by this idiotic arrangement that allows a single high level to snag a "camp?" in my wall group, at least another 20 over that time period. So understand that this rule is allowing in this instance alone, 2 guys to screw over and grief somewhere around 60-100 players over the course of a few hours.
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