Quote:
Originally Posted by Nedala
[You must be logged in to view images. Log in or Register.]
This idea is actually not bad, but it doesnt solve the main problem (i have with his) at all. Because there would be no skill needed to kill a raidmob, the guild that would engage first would get the kill, and who has the first hit on a target out of 100+ people is more or less luck. Right now the guild that moblizes the fastest gets the kill and not the one that has the luck to land the first hit.
|
Nedala, that's how some servers on live worked with FTE rules. Screenshot or have the GMs prove it, and if another guild looted a piece they'd not only ban the player who did so but sometimes even split the guild apart outright. You also had the "let them decide amongst themselves" approach, or when a GM was superpissed he'd port everyone out of the zone and let it rot. His idea is actually quite good in the sense that it'll be clear just who engaged it first, but as i said, it only applies to FTE. There are many other rule sets out there that can be agreed upon.
The fact that you think this unnecessary p99 behavior (aka 4 day variance and quick mobilization) differentiates the strong from the weak isn't a strong argument. There was mobilizing and tracking on live, it just wasn't anywhere near a 4 day period. Guilds still parked at certain mobs and had to pick and choose what they'd go after. Mobilizing and tracking wasn't invented here with variance, it was just taken to an unnecessary extreme.