Back on Live, my stance was basically, "A body is a body!" when it came to accepting people into the group. Granted, everything was not broken down to exact math with all the formulas known as it is today; so it was much more fun having oddball groups of classes that worked together for the common goal. Without sounding sappy, I felt that there was a real person behind that character that wanted to play, so why not let him or her enjoy our company?
Back then, everybody participated in the group - even the casters would cast lower level spells to control the aggro instead of feeling the need to drop their ultimate thermonuclear bomb onto a nearly dead target. And if a player wanted to do something out of the ordinary and the group was able to handle it, then why not go off the beaten path? That is, if a cloth caster decided he or she wanted to take out their dagger to stab at a mob instead of dropping magic and the group was ripping through these mobs fast enough, hey - why not? "Oh noes! Our efficiency!" - so what, we're all here to have fun. It seemed players that complained about this were the worse asinine players around; and perhaps the beginning of the whole ideal group make up crap that eventually passed through the game.
So when it came to penalties - who cares? The memories of a good group finally breaking up with a plea from a player needing one or two more kills to make level and they were a hybrid - keep pulling ...
... sleep was overrated back then too!
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