Thread: Bard Help
View Single Post
  #2  
Old 11-28-2019, 12:07 PM
zanderklocke zanderklocke is offline
Planar Protector

zanderklocke's Avatar

Join Date: Aug 2012
Location: Minneapolis
Posts: 2,244
Default

Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
If I were to play a bard again, I'd go 25 Stamina, 5 Strength.
• Charisma: affects duration of our charm...which lasts 18 seconds; and reduces critical lull resists, which you won't get if you're significantly higher level than the mob; so we might as well not worry about it.
• Dexterity: increases procs, which we don't rely on; reduces missed notes, which aren't a problem. If you get a missed note, you see that your song isn't starting and you push the song button again. No need for starting points to go here.
• Strength: you'll get enough from typical bard gear, especially if you collect some weight-reduction bags
• Agility: doesn't matter if you're not tanking; and isn't very effective when you are. Sad but true.
• Wisdom: irrelevant to a bard
• Intelligence: increases our mana pool which we use for 2 songs. Granted, one of them is the higher-level charm, but oom is oom. No one can charm nonstop, so mana regen is the limiting factor, not mana pool.
• Stamina: 25 points in stamina yields 100 hp at level 60. That's not jaw-dropping, but it's solid; and certainly more valuable than any of the above.

I wish you could put starting points into resists...I'd go 25 to Magic.
For what it’s worth, Sta and Str will be maxed out by best in slot gear in Velious. Cha and Dex will not be.

https://wiki.project1999.com/Magelo_...Slot_(Velious)
__________________
Previous Guilds: The A-Team <- Rapture <- Flawless Victory
Zanderr Locke - 60 Punk Rock Bard | Minnesota Nice - Monk | Squaresoft Chocobo - Shaman | Bowbafett | Supermetroid | Weaponx
Power Leveling Service | OT Hammers | Quillmane Quide
Last edited by zanderklocke; 11-28-2019 at 12:09 PM..