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Old 11-27-2019, 07:51 PM
Xer0 Xer0 is offline
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Originally Posted by P33M [You must be logged in to view images. Log in or Register.]
Will try this again..not sure why my last message didn't go through...anyways

I'm at the wood elf starter city, Kelethin. I was also wondering if my SO rolled a ogre warrior how much of an issues grouping with her would be? The only issue I can think of is some towns/cities she wont be able to visit and same with me. Should be fine otherwise though right?
Welcome to Eq! Incoming wall of text!

ogre is going to be the best tank due to racial bonuses received even at lv1 but they suffer an XP penalty and are kill-on-sight to most good cities. If you are a wood elf, you will have to find somewhere relatively neutral (and one of you will have to take the boat) to level together.


While people are correct that having a tank + a priest class (druid in this case) is indeed a boon to starting a group, it's worth noting that druid healing leaves a lot to be desired and playing a healer is pretty tedious (sitting all the time to have mana for when heals are needed.) If however you want to go the insta-group route? Go cleric+Warrior. Still goingt o entail a lot of travel, but at least warrior doesnt have to train/buy spells every coulpe levels.

Another thing to consider is, with that tank+priest combo(druid is a "priest" or wisdom caster class) you'll be forced to get a group to streamline combat/xp gains. If one of you plays a pet-caster? You will be your own group. With the druids ability to harmony for single-pulls and buff pet in a variety of ways, such as strength buff +Hp/+AC+Regen+damage shield + movespeed (sow) +teleportation as on top of heal and nukes, snare and root for crowd control?(snare is king btw) You guys will make short work of camps that normally taken on by 3-6 players once you've gained a degree of mastery over the games mechanics as well as your respective classes.


Since you're apparently open to suggestion, if you are a wood elf druid, my suggestion would be to have your better half roll a High elf magician--druid+magician is a highly effective pairing, you will be on similar factions, free to roam in one another cities as well as allother good (dwarf, humans, halfling) cities.

One of the best parts about it is that all solos and most duos have a a lot ofdowntime. Time needed to sit idle while mana and/or HP regens. And this will be true in this case, but to a much lower degree-- since the pet can continue to act independently while you rest, putting more time to good use. The biggest downside is that you will both have toa ccount for the expense of spells. worth looking into good exp locations that will offer decent coin as you advance.

Necromancer is another pet class option that is often recommended-- but I'll say this: Magicians are, simply put, easier to master and make the game a breeze when duo'd with a druid. Also necromancers will have similar faction issues as an ogre. Even a race normally as benign as a gnome is relatively hated by good races, since they must worship a generally reviled deity as a necromancer. Whereas Magicians (and enchanters-- another "pet class" but much more difficult to master) can be agnostic, negating religious zealotry as a factor completely in terms of faction/reputation.

Also worth mentioning, the magician pets are far more powerful than their necro counterparts. At lvl 12 the necros start to cap out at lower levels than the necro itself- and the gap between caster and pet gets larger every few spell levels. This also happens with mages, but since it starts occuring at a later level (24,vs NEC @ 12), the gap grows more slowly and the pets will be viable much longer. Necros, DO have a lot of utility/survivability-- with the likes of early invisibility, feign death, life taps/dark pact for mana regen, mend bones to heal their pet and dark empathy for healing others.

Anyway I hope I haven't confused the hell out of you. Best of luck out there.
Last edited by Xer0; 11-27-2019 at 08:01 PM..