This is a tough one. On the one hand ... CLASSIC! Isn't that supposed to be what Green/Teal is all about? Not turning in the most popular quests is very un-classic.
But ... of course so was increased spawn rates on launch. Clearly we don't want people shooting up in level, especially if those quest gave unclassic XP in the first place. And keep in mind, plenty of people probably have stacks of those items saved up in case the nerf is removed.
Personally I'd just like to see a compromise. The current nerfed XP is clearly unclassic, but original Blue levels probably were too. Just split the difference, make the quests give good XP ... but not "crazy shoot up in levels" good, and we'll be classic(-ish) without people getting insane levels from such quests.
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