Quote:
Originally Posted by bubur
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enc charm is not causing content to be locked down excessively imo. which camps are you actually talking about?
i am not familiar with the lifetap change. the daggers are probably a titanium client thing
the 'needs evidence' argument will never be tired as you claim it is. too much hyperbole in your claims for this to be taken seriously. for instance, the "dozens" of changes you mention: a lot of them are probably client issues due to the emu base we're using
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Noone knows or will ever know the exact classic formula. If you possibly have non classic data already in use it's absurd to suggest you can't replace it with anything but proven classic values that can never be acquired.
As for your opinion, many disagree. The enchanter offers unmatched CC for camp breaking, and busted strong charm that does top end DPS so it's power and clear potential outweighs that of multiple people and naturally locks down content short handed because of charm.
On my SHM as an example if I join an enchanter for level appropriate content duo we are killing so fast that there is no benefit to inviting anyone else to the "group". Already killing all named in the vicinity and duo XP. This charmquesting is unhealthy and unclassic. It's pretty obvious that charm replaces players.