Quote:
Originally Posted by Skope
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From the same guy who couldn't voice his opinion in fear that durison would backslap him.
Two can play this game. My concerns/ideas are perfectly legitimate. Your nonsensical statements, though, aren't.
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What? I was being serious and legitimate when I posted that. If you want the rules to follow something that we, as members of raiding guilds as well as GMs, are all well aware what kind of shitstorm it will bring, then be the one to babysit each and every situation. My concerns/ideas are perfectly legitimate.
Furthermore I'm fairly certain you are unaware of how Durison and I, or anyone else for that matter, interact so don't try to turn that into a personal flame.
EDIT: Here's my opinion: Variance allows a level of competition different from that of live. There are 5, 6, maybe even 7 guilds who consider themselves raiding guilds, and therefore would want raid targets. Rotations were tried on here and failed because no one is going to wait a month to take a stab at a raid target (assuming you get Trak, for example.. you wouldn't see it again till a month later, which would be worthless as far as a raid target/quest mob goes). It worked with two guilds, it failed with three.
If you work for it you have a much better shot at it. Similarly, if you don't track you don't even know when it was last killed until someone else tells you.
If mobs spawned on the dot you'd have a repeat of Noble Dojorn. Dojorn was one of the "raid" mobs I was referring to as he isn't important enough to always kill and was easily put on a rotation between a few guilds for the purpose of playing nice and not having any bad blood between them. When that rotation failed due to no shows the rotation ended. If every mob spawned on the dot you'd get into a situation where people won't want to play so nice because the targets are way more valuable, which is something Shiftin and quite a few others have been pointing out. These valuable targets would be FTE which would require a GM because at least two guilds will be going for it. Maybe in most cases it would simply lead to the same camp out on the spawn point issue and poopsocking would only continue. The easiest solution? Variance. Multiple mobs are in window and priorities are made. Sometimes races occur between the guilds that want the mob. They find new tactics to kill the mob, some of which are not new but were not widely used on live servers. This keeps it interesting. In the interest of not boring people to death with excessive variance windows I wouldn't mind a reduction from +/- 48 to +/- 24 or 36. That keeps it interesting and removes a portion of the frustration. Seems pretty legitimate to me.