I would also vote for variance being dropped to a smaller window, as well. That would at least alleviate some of the complaints but still warrant effort/time/whatever you want to call it into reaching mob targets.
As far as VP/NToV/Sleeper's etc I would like to think that once two or more guilds are capable of entering them and killing the mobs that it is done in a much more reasonable manner without variance on those mobs. Take a look at how VP and ToV are done - kill the first dragon and the rest is yours. Race is over. That should be continued here for sake of less issues, and it would be possible to maybe agree to a rotation at that point but for now regular raid mobs not being on variance and possibly being on FTE/rotation would cause more bottlenecks and frustration.
Furthermore, not all "raid" mobs currently have a variance and not all "raid" mobs require one. I use quotes because depending on how you look at it they may be construed as raid targets and therefore worthy targets. Every target without variance? Nah.
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