Quote:
Originally Posted by Vizax_Xaziv
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We tried Runnyeye one night a weekish ago. Mobs were literally coming through the floors and walls when pulled. It was effectively unplayable (to say nothing of the level 35+ Enchanter mobs that roam through areas of low-20s mobs)
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Some recent patch made pathing worse I think.
Everywhere you look, mobs are pathing through buildings, walls, zone edge cliffs, etc. Nearly every spot I've exped at has awful pathing bugs on green.
Exped by uguk? Mobs trained to zone disappear into the walls when they deaggro then walk out of the zone edge wall hundreds of feet away on direct lines back to the swamp instead of walking out the normal route.
Exped on guards in nek? If they train up to lavastorm, they route straight back to their normal pathing through zone edges players can't even get behind.
Tried killing guards in nfp? My pet will run through walls and buildings if I get ahead of it to take a straight line to me, which trains guildmasters on me who also walk through walls to chase me.
Guards that path around tower 2 in wk walk straight in and out of the tower instead of around it.
Mobs seem to freeze in place when you pull with a spell before they warp forwards. Mobs appear to run forever in a line when rooted. And more.