Quote:
Originally Posted by douglas1999
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I don't think anyone has a problem with enchanters using charm to solo for xp if they can't find a group, the issue is that on this server it's used to trivialize content intended for entire groups or even full raids. Most people don't remember that from classic, and even if they do, it's not unreasonable to suggest it should possibly be looked into. The mechanics are certainly not *exactly* what was on live in 1999. We know this because the code here is modified stock eqemu code, which was largely guesswork. Given that it's definitely not right, it could only therefor be underpowered currently or overpowered currently, relative to how it was in classic. Considering how much high end content is completely trivialized by it on p99, I'd have to assume that it's certainly not *under* powered relative to classic. Either resist rates, or charm break rates will hopefully be adjusted.
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I'm sorry, what content? Are classes capable of charming soloing Vox? I think I would have heard about that. What zones are group only zones designed to never let a skilled solo player be in? What camps?
Less to you duglas and more to the thread as a whole, why will no one simply state what the maximum ability a solo character should have? Where is "You should not be able to handle camp X, mob Y, solo. Period." "A duo should not be able to handle camp z, or mobs j". I would love to have that discussion.