
11-23-2019, 06:53 AM
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Sarnak
Join Date: Apr 2018
Posts: 396
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Quote:
Originally Posted by kul69
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From that link u posted:
CHarm: "Truly one of the most awesome spells in the enchanter arsenal, as well as one of the most dangerous. With one cast, a power-hitting, high-hitpoint, created-to-challenge-players-in-groups mob becomes your pet. Capable of dropping mobs more powerful than itself, or several in a row that are weaker, especially with your assistance. However, this mob is yours for a purely random duration; at any moment you could be the only thing near the top of the ex-pet's hate list. Truly, the risk versus reward is extreme in both directions. An amazing power both in solo and group situations, granting the ability to transform a deadly attacker into a powerful ally. Duration will always be randomly generated, though is seems a higher Charisma will help lower resists on your initial cast. Level-caps on the target mob are the real difference between the various charms, as Charm only allows you to affect up to a level 24 mob; after that you must use Beguile, which bears a larger mana cost, and greater casting time. With each upgrade, it takes more mana to charm your target, and a longer casting time to establish your hold."
Absolutely noone ever used charm in classic.
Conflicting feels.
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