Quote:
Originally Posted by douglas1999
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This is essentially the 'ol "Since we can't do everything, let's do nothing!" argument and it's very weak. Charm is absolutely absurd on this server and it totally wrecks the spirit of the game for a lot of people.
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I completely disagree with you. This is a game, the devs absolutely can do everything, if they decided to do that.
I also completely disagree with you about charm. While yes, it is a powerful tool, there are many other powerful tools granted to many other classes. Making the argument that "if X is nerfed, then Y should be too", is perfectly reasonable. And if that is the rabbit hole, the question remains, where is the bottom?
How many mobs should a person be able to kill per hour? Per minute? How many should a group? This is the foundation of the problem. How large of a camp should a single player be able to break and then hold? For a warrior in level appropriate gear, probably not very many. For a druid in an outdoor zone.... more? Where is your vision of the game? What do you think should, and shouldn't, be possible?
I know this requires a lot more thought than a simple "charm OP, plz nerf", but I think putting things into absolute terms will really help clear up exactly where the problem lies, if indeed, there even is one.
Edit: I wanted to respond to this logic down here.
Quote:
Originally Posted by douglas1999
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The way chanters are played here you might as well just abolish all classes, and just have one generic class called "Fantasy Character" that has every ability in the game.
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This is how I feel about the situation if we start up the nerf train. The only way to achieve true balance is to limit everyone to lvl 1 warriors. This is why I ask questions about the definition of what OP is, rather then making comparisons between classes.