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Old 11-22-2019, 03:33 AM
Ligma Ligma is offline
Kobold


Join Date: Jul 2018
Posts: 181
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Quote:
Changed Charm spells so that NPCs spell use will now be interrupted once the charm has expired. (I believe the point of this was that people were waiting for pets to start casting a spell before attempting to recharming them, removing any chance of being hit before recharming)
This was because you could make a charm pet start casting on a mob, then break charm and it would agro the mob. Which caused a NPC battle that was abused by pulling mobs of opposite faction into it. As long as you did 1 damage on a 55+ mob you would get full exp.

Quote:
Those are the changes to charm within the first 5 years of Everquest, but after Luclin launch of course. Look at how DRASTIC they are. Wonder why...
Tbf the whole thing was exasperated by Sony. They put snareable, non summoning, charmable mobs in almost every PoP zone, many that did upwards of 1k dps. Then they release GoD where progression is dependent on a stacked group charming 2k dps mobs carrying through 1 or 2 mortals at a time.
Last edited by Ligma; 11-22-2019 at 03:42 AM..