Removing recharging seems like it'd offer more than it cripples. You take food out of the mouth of powergamers that harness these mechanics, especially those that have already invested time to obtain these things with this purpose, but outside of the WC port caps and puppet strings, you don't lose very much.
Maybe the biggest implication for raid targets is the midnight mallet aggro pull guaranteed recharge for 700p, but that's like 5 Ruby turn ins, anyway.
Outside of crippling the powergamers toolkit, the effect removing recharging will have will only be good. It'll stimulate the burgeoning economy for the countless porting druids and alchemist shamans here. And really, the fact that there's precedent on red really means there's no excuse to leave it in besides pandering.
|