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Old 11-21-2019, 03:36 PM
Videri Videri is offline
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Join Date: Dec 2014
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People have dropped some good knowledge in this thread so far. One can see how many options there are for druids to contribute in groups. I actually think the hard part is figuring out what NOT to cast.

• Mobs die quickly? Don’t DOT. If you have extra mana, nuke.
• There are no adds nearby? You don’t have to snare.
• Lots of melees buffed by a shaman or enc? Skip damage spells if the melees will do the same damage for free.
• The group has a healer with a better heal than yours? Skip your inefficient heal spell except for emergencies or if the cleric is oom; focus your mana on other things like damage shield, buffs, or even nukes.
• Damage and healing are both covered, and a melee is pulling? My favorite. Take over pulls. Chain-pull. Time your pulls so that the next mob comes into camp just as the previous mob dies. Pull it in with snare, position it right on top of the previous mob (or its corpse), and root it there. The melees just hit their Target Nearest NPC button and Autoattack. Then you run off to pull again. Don’t waste man on your inefficient damage or healing spells. Try to make the melees never stop attacking. Continue until the healer is oom or you are.
Last edited by Videri; 11-21-2019 at 03:42 PM..