I agree with slow exp. The game is most fun while you're doing the journey. That's where the majority of PvP happens, player interaction happens, etc. I don't know about the exp loss part. It wasn't a big deal in classic, but in Kunark it was absolutely brutal as each PvP death could cost you potentially 2 hours of grinding, which was a huge disincentive to engaging in PvP.
Edit: I agree that there needs to be a "penalty" to dying to prevent griefers who suffer no loss in failed attempts at PvP; but I'm not convinced the exp loss the way we had it is the correct way. Item loss can provide that sting.
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Checkraise Dragonslayer <Retired>
"My armor color matches my playstyle"
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