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Old 11-21-2019, 12:23 PM
heartbrand heartbrand is offline
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Join Date: Dec 2011
Location: The Wire
Posts: 9,760
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I agree with slow exp. The game is most fun while you're doing the journey. That's where the majority of PvP happens, player interaction happens, etc. I don't know about the exp loss part. It wasn't a big deal in classic, but in Kunark it was absolutely brutal as each PvP death could cost you potentially 2 hours of grinding, which was a huge disincentive to engaging in PvP.

Edit: I agree that there needs to be a "penalty" to dying to prevent griefers who suffer no loss in failed attempts at PvP; but I'm not convinced the exp loss the way we had it is the correct way. Item loss can provide that sting.
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Last edited by heartbrand; 11-21-2019 at 12:26 PM..